Game feel enhancement! - Bridger


As previously announced, (in my update post a few weeks ago), I plan to keep improving my programming works as I get better over time. Bridger is a game that I'm getting prouder as it becomes more advanced as it shows my improvement of skill. I have been working to improve it significantly since the Godot Wild Jam, which it originally took part in. I have noticed that a lot of my recent games lack proper game feel, therefore this was the focus of this update. I still plan to add accessibility features in the future. Feel free to leave comments as to what I can improve on.


Changes

  • New biome themes for every level (Mushroom Forest, Snowy Icecaps, Darkened Desert and Jivey Jungle).
  • Updated the number of bridges allowed to be used each level.
  • New tooltips to help the player progress through the game. 
  • Replacement of music, now with a more dynamic and flowing track. I was thinking of expanding this to create different tracks per level.
  • New button themes, with colors which are themed by the level.
  • New menu button to allow you to go back and forth between levels.
  • Enemies now spawn in multiple colours!
  • New game thumbnail.


Bug Fixes

  • Fixed a bug where instances of the menu will load while you are still playing a level (which happened after enemy collision).


Future plans

The game is still a small game idea for now, but I will continue expanding. Some of the features may include:

  • Some harder levels to challenge players.
  • Different music for each level.
  • Better placement UI.
  • Improved tilemap movement.
  • Better controls with the ability to remap them.
  • Clearer goals with signposting to lead the player.
  • Removal of bugs.
  • More bridge types.
  • More Water types.
  • Better layout of description.
  • Add accessibility features.

Thanks for reading and have a nice day!

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