Galaxri
Briefing:
General - "Newly appointed cadet, you have been chosen to participate in the most daring, more dangerous, most disasterful mission of the centrury. the Oridimi Armarda are advancing on our turf, and they need to be set straight. Go into battle with your space ship and ward of those intruders!"
Controls:
WASD to move, space to shoot
Credits:
Made for game-like jam - Ski-free
-> I took inspiration from the Salom route, which is a finite scroller with a score at the end.
-> I liked the idea of enemies in the game, like the yeti. Since my game is based in space, I have decided to include some space ships which fire at you.
-> Yeti again I took some more inspiration from the yeti, as a "boss" monster which appears after you reach a certain distance. I have included a multitude of boss enemies, each with unique dialogue and design. (8 in total)
-> I implemented a ship designer, which is similar to the character designer in Surf.
| Status | Released |
| Platforms | HTML5, Windows |
| Author | Dark_Rozen |
| Made with | Godot |
Download
Development log
- Community feedback - GalaxriAug 20, 2025






Comments
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I had the same issues as JMC with empty levels and no ability to shoot, and I'm not sure what the resource count I get is based on, but I like the rogue like idea
Thanks for playing. Are you using the html version of the game or the windows downloadable version? Could you send me a video of what is happening, as maybe it is fixable.
I like how different theselevels feel. I like the purple rect saying "Here is the area you can move on". But the thick edge made it bad on me. Fun to play.
The thick edge is because the player can expand their ship later on to get bigger. Thanks for playing!
gotcha that makes a lot of sense
Most like original - 2/5
Most unique twist - 3/5
A few things: 1) Art/UI is very prototypey. 2) I couldn't shoot for some reason. 3) The goal of the game is confusing. I didn't know where to expand my ship or spend the resources I was getting. 4) Levels end randomly too, and most of them were empty.
Either way I like the idea.
Thanks for playing:
1.) Yeah I didn't have time to create a UI theme, so I just used basic colours
2.) Not sure what caused this for you, did you play the current version?
3.) This is told in the dialogue, though maybe a map could be useful too.
4.) Again not sure what happened here.
Could you send me a video if possible of the issues you encountered so I can see what is going on?
I like the meta progression and ship building concept, but it's a bit grindy to get upgrades and (as far as I can tell) the game doesn't save progress. I had to repeat the first couple missions repeatedly, due to dying, and I think they are a bit tedious/boring without a gun or way to interact with enemies and iron chunks. After getting a nice setup with 3 rifles, 1 shotgun, and 2 guns I ended up dying instantly to colliding with an ice chunk, this didn't feel intuitive since colliding with iron chunks didn't seem to cause any damage to my ship. I gave up before getting to the first boss.
Thanks for playing, I didn't manage to add a save system to the game, but I did plan to. I could shorten the first few levels into one level to make traversal a bit easier, but my thought was to split them up to allow the dialogue to be more digestible. Both ice and radium chunks do hurt the player, though I should have communicated that better with a colored circle.
short yet intense game.
Did you manage to beat all the bosses that quickly?
no, just played part of it. Still intense though.